Why halo 4 is bad




















Not because of all the shooting, or cool guns, but because of the story it has spawned a franchise of books too There are many other games that don't involve Halo 4's character Master Chief. I always miss it. The story of H4 is great, you awaken from your 4 year slumber in your torn apart ship Forward Unto Dawn. You crash in a uncharted planet Requiem, meet a new enemy Didact. It is a very inspiring and great sci Fi shooter, voted for best graphics, and the story will even make you cry if you're a fan.

Take not there are "Assassinations" in Halo 4, when you sneak up at the back of someone, you can instantly kill them using this and your character either stabs the opponent or punches it, and still no blood in this one.

Parent Written by Rating Gamer January 15, Yes, it's a first person "shooter" I recomended this Game Parent Written by dadoftheworld2 November 18, Overall there is zero swearing ok for kids 13 and under :D. Parent of a 6, 9, and year-old Written by MayaHaydon November 12, Team building, fun game.

But here they kind of screwed up. I've bought my 12 year old son my oldest Halo: Reach last year the previous game , when he was 11, and I thought it was a great game for kids his age to enjoy and even older kids to enjoy. I always check on Common Sense Media for reviews and appropriateness checks for these types of games that I get my son.

He was sad, of course, since Halo is his favorite game. But then I asked him to show me some other people playing the game and when he showed me the game, I thought it looked exactly the same as the other Halo games. He got annoyed at me for saying that : But to ME it looked the same. So I decided to get it for him even though my most trustworthy source said not to. And I don't regret it. He and my husband played it for a couple of hours and my husband was hooked which showed how good of a game it was.

I watched them play it together for a little while and it was a little bit violent like the previous games, but I still don't think CSM was right on this game. Do your kids a favor parents! Buy your kids this game. It looks fun, and I don't even like video games. It teaches team building and maybe even a little bit of reflexes too. I give this game 5 stars, fair for learning, positive role models Master Chief , watch out for a little bit of violence, and it's a FPS, so parents out there who don't like FPS-es look out for that.

I think this game is ON for 12 year olds and up. Adult Written by Perilous December 17, Future parent and long time gamer approves Halo 4 As a 23 year old male, I'm an active gamer that plans to have kids in the future. I've completed Halo 4 by myself on the hardest difficulty Legendary and played online a bit.

The game has a fantastic, surprising story, thanks to the new developer, Industries. The game is linear and story based, so it's more like a movie versus GTA, where players can potentially choose to deviate from the story and go into strip clubs.

Everyone else should turn voice off, which I think is possible in the settings. There is blatant profanity, racism, sexism and homophobic remarks from anonymous players online, or at least the potential for such things. Kids should be trained to expect such behavior and ignore these people and leave the particular match if they are really rude. Also, it's possible to mute specific players mid-game and send reports on their behavior.

Cortana appears to be nude, but I'd compare her to Mystique from X-Men. It's a blue, skin-tight suit that doesn't show any anatomical details. But the female form is there for sure. In certain parts, she comes up in 3d hologram form and the player can rotate the image of her.

I'd image this might cause giggles in young kids, but not much more. The game can desensitize players to becoming skilled at getting head shots, or instant kills.

These shooting games, if analyzed critically, always make me ask why are these soldiers are going to war and why we're killing these hundreds of troops. It's important to talk about death, what it means and why we might have to kill, in the case of war and protecting our families.

Like what happens when we die? It might be a hard conversation to have, but no one thinks twice about how the bodies are piling up and what it ultimately means. Some enemies The Covenant in the game are technologically advanced, but religiously insane in their black and white views of the universe. They always seek to gain entrance to heaven by killing everyone in the universe through use of various weapons. How can they logically move with those overweight pound bodies?

But the thing is, they move quite well. You know why? Because this is a video game. There is no excuse for this as the Elite is one of the core components of the game. Why are their arms exposed with what looks like a metal tank top? Why do their teeth almost touch their eyes? Why do they now look like overweight, slumbering turtles and not the well respected, agile, cunning, and ruthless Elites we used to know?

The weapons feel like plastic toys, and they all feel the same. This disappointed me since I enjoyed the variety of weapons from previous Halo games. The ingenuity and balance of each weapon allowed you to defeat enemies in a variety of different tactics and strategies, depending on how you were feeling any given day. What replaced the Brute spike grenade and the brute shot?

The most egregious offender is the absolute worst grenade in Halo history, the Promethean grenade. To add to the horrific gameplay, it is almost impossible to get through an encounter without emptying about two or three weapons. The action to weapon ratio is severely flawed. Too many times, I often find myself scavaging for weapons, especially playing against the overpowered Prometheans.

Since the enemies are nothing more than cheap bullet sponges, most of the gameplay is hiding behind cover and scavaging for weapons or ammo. This is a huge problem because one of the differentiating factors of past Halos was the fact that there was a strategic element to attacking enemies.

You had numerous ways to attack them with a vast array of weapons and angles of attack. It was fun seeing how a different strategy would work against skittish grunts or angry Brutes. This made for hundreds of hours of replayability. Think about it, the flying Prometheans capture grenades you throw at them and recharge the Promethean Knights. Knowing this, your only viable strategy is to take out the flying knights first. Not only that, the Knights randomly teleport. Sounds cool in concept, right?

Don't misunderstand me. I have played and played the Halos , and played them some more; the night I reached level 40 in Team Slayer in Halo 3 is in the top two or three adrenaline-saturated moments of my gaming life. But let's not pretend like these games are good across the board. Halo 's art design is a consistent bummer, a monotextural paean to stainless steel. Its plot, an orgy of MacGuffins, asks you to follow two characters, the more sympathetic of whom is a talking computer program.

The single-player level design does not compare well to any great campaign shooter made after And yet, none of this has ever really mattered, because the Halo games have always maintained an unwavering focus on the two elements that make them the best: the shooting and the driving.

These are a short putt away from perfect, unquestionably stellar, the class of the medium, the reason multiplayer Halo is a cultural touchstone. Call it the Law of Halo : A transcendent playing experience outweighs every other bad thing a game can do. Halo 4 feels to me like the ultimate test of this law.

So unfortunate is what happens on the screen, with such frequency, that you start to question the excellence that you hold in your hands. But let's be fair to the game, and begin with that excellence. Saving the human race not once but twice, John is a decorated war veteran for his consistent courage and immense skill. Halo 2 is the hardest one up to date, inhuman aiming and reflexes and being able to one shot is hell. It has some of the worst multiplayer maps, pretty much marking the downfall of good halo maps, and the anti-fun laser spartan laser exists.

Halo 1 basically sold the Xbox as a console. At the time, it had a very impressive campaign, but also was a huge multiplayer success. As far as why, the controls are tight, the music is great , the story is good enough, and overall it just has a lot of polish. Remember Me. Home Gaming. Why was Halo 4 so bad? Reading Time: 7 mins read. Share on Facebook Share on Twitter.



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