Can you lead with spades




















If you have high spade cards--such as the king or queen--but not the top spades, you might lead a mid or low spade to attempt to pull out the higher spades in an attempt to make your high cards sure winners.

From another nice guide by Tyler Wong:. Start from the top and lead down. This is effective if you have a few boss trump, or are very long in spades six or more. You lead low trump, your partner plays as high as possible if partner's highest spade is higher than your LHO's spade.

If your partner gets the lead back, she leads low, and you play high. This will work even if your opponents have higher trump than you, as long as you end up with the last trump and can lead suits in which your opponents are weak or void.

Without the big trump power, you would count none of your hearts as tricks. The book Master Spades by Steve Fleishman dedicate a full chapter for when leading spades is the right move. It stats that. In general it is beneficial to lead spades as soon as possible if your side has more spades than the opponents. Sign up to join this community. The best answers are voted up and rise to the top. Stack Overflow for Teams — Collaborate and share knowledge with a private group.

Create a free Team What is Teams? Learn more. Before looking at his cards, a player may bid Double Nil, also known as Blind Nil. After bidding Double Nil, the player looks at his cards and exchanges three cards with his partner.

However, if he fails, his partnership receives a point penalty. When this happens, no cards are exchanged. The player to the dealer's left plays first "leads".

He may not lead with a spade unless his hand only includes spades. In fact, unless a player has no option, spades may never be led until the suit is "broken" see below. Play continues clockwise. Each player must follow suit i.

Generally, each trick is won by the player who played the highest rank of the suit led. However, if one or more players played spades, the trick is won by the player who played the highest rank of spades. When a trick is won, the winning player sets the trick in front of himself so that it's easy to tell how many tricks each player has won. Spades are broken when a player cannot follow suit and chooses to play a spade.

When a player cannot follow suit, he may choose to play spades, but is not required to. Note : Spades are also broken if a player has no option and leads with spades. Example: Alex leads with hearts. Beth and Charlie both play hearts as well. David has no hearts , so he could choose to play spades instead.

But David could also choose to play clubs or diamonds. Each trick in a bid counts for 10 points if a partnership meets its bid.

Tricks won above the bid are worth 1 point each. Example : Alex bids 4. Then Beth bids 3, Charlie bids 2 and David bids 2. Alex and Charlie need to win at least 6 tricks; Beth and David need to win at least 5. A player who bids Nil zero is claiming that they won't win any tricks during the hand. If they player is successful, their partnership earns a point bonus. However, if the player wins one or more tricks, their partnership receives a point penalty.

If a player bids Nil and their partner bids a number, then the partner must still try to win that number of tricks. Charlie, her partner, bids Nil. Charlie will play the hand trying not to win any tricks.

However, Alex needs to win at least four tricks. Note : It's legal for partners to both bid Nil. If both are successful, the partnership earns a point bonus.

However, if both partners fail, the partnership receives a point penalty. If one partner succeeds and the other fails, the bonus and penalty wipe each other out; the net effect is 0 points. Before looking at their cards, a player may bid Double Nil, also known as Blind Nil.

If they are successful, their partnership earns a point bonus. However, if they fail, their partnership receives a point penalty. The player to the dealer's left plays first "leads". Some play that the two extra cards are given to the holder of the two of clubs, rather than the dealer. Some play that the discard takes place after the bidding. Jeffrey Jacobs reports a variant "Widow Spades" which uses a pack with two jokers, but in this case the two cards remaining at the end of the deal are set aside unseen - no one may look at them until after the play.

This adds an element of uncertainty, since sometimes a high trump is unexpectedly out of play. Michael Mitchell reports a variation with 54 cards in which the two cards remaining after the deal are taken by the team that bids the greater number of tricks.

They may agree to take one card each, or for one player to take both cards. If the teams bid equal numbers of tricks - for example six each - then each team gets one of the remaining cards - they decide between themselves which member of each partnership should take it. In either card, the player s who have taken the extra cards discard unwanted cards face down to bring their hands back to 13 cards before the play begins.

Some play that before the bidding, each player passes three cards face down to partner. The cards are passed simultaneously - players must decide what to pass before knowing what cards they will receive. Some play that instead of the players bidding strictly in turn, each partnership agrees on a bid, through a process of discussion.

First the non-dealer's side agrees on a bid. Each partner on that side communicates the amount of tricks they expect to take, based on their cards. A certain amount of unspecified bantering about "halves" and "maybes" is permitted, but not specific information about cards held. For example you are allowed to say "I know I can take 4 tricks, I might be able to take 6"; you are not allowed to say "I have a couple of high hearts and a singleton in clubs".

The agreed upon bid is then written down. The other side then agrees on a bid in the same manner. Some play that each team must bid a minimum of 4 tricks. If a player bids Nil, that player's partner must bid at least 4. Some play that after each partnership has agreed its initial bid, each side, beginning with the side that made the first bid, is then given the opportunity to increase its bid.

Some play that the bids of the two sides must not add up to exactly 13 tricks. This makes it impossible for both teams to win their bid exactly.

The type of bidding described in the main account of Spades above is known as "round the table" bidding. In this type of bidding table talk is usually not permitted. A player may only state a number. Some play that the dealer, rather than the player to dealer's left begins. There is also variation as to whether a bid of "zero" must necessarily be construed as bid of nil.

In round-the-table bidding, some people allow a second round of bidding, in which each side may increase its bid. In this second round, the bidding proceeds exactly as in partnership bidding, beginning with the same side as the player who began the round-the-clock bidding sequence. Some play that in the first deal of a spades game there is no bidding.

The cards are played in the usual way and each team scores 10 points for each trick taken. This does not seem to be a very good rule - it reduces the scope for skill without any compensating advantage - but Jeffrey Jacobs reports that some people like to play this way.

There is great variety in the special bids or actions a player may be allowed to make during his turn to bid. Some of the possibilities are listed below.

Some play that the dealer leads first, rather than the player to dealer's left, and may lead any card except a spade. On the first trick, some require that everyone must play their lowest club. A player who has no clubs must discard a diamond or a heart.

No spades may be played to the trick. In this variation, on this first trick it does not matter much in what order the four players play their cards - but if you want to be fussy then the holder of the 2 of clubs should lead, and the others play in clockwise order.

The trick is won by the highest club played. In the first trick, some allow a player who has no clubs to play a spade on the trick. In this case the trick is won by the highest spade if a spade is played. As the order of play to the trick may now be important if you are going to play a spade you would rather wait to see if someone else plays a higher spade first , the holder of the two of clubs should lead to the first trick or the holder of the lowest club in play if you are playing with jokers and the two of clubs was discarded.

Tricks in excess of the contract overtricks or sandbags may be worth minus 1 point each rather than plus 1. In this case the penalty for accumulating 10 overtricks does not apply. Some players use the units digit of the score to count sandbags, but do not regard it as being part of the score - so sandbags are in effect worth nothing until you have 10 of them, when they cost you In this variation if your score was and you bid 7 tricks and took 9 your score would become not Some people play that there is a special card which cancels one sandbag on that hand for the side that takes it in their tricks.

If the side which wins the special card makes no overtricks, or loses their bid, the special card has no effect. The special card may be either a fixed card - for example the three of spades - or may be determined afresh by cutting a card before each deal.

Some play that if a team takes at least twice as many tricks as they bid they lose their bid for example if they bid 4 and win 8 or more tricks they score Some play that the penalty for taking fewer tricks than were bid is 10 points for each trick by which the team falls short of the bid, rather than 10 times the bid. Some play that if a side's cumulative score is minus or worse, that side loses the game and of course the other side wins. Some players set the target for winning the game at points rather than Others play with a target of only Playing with aces: Michael Mitchell reports a variation in which a partnership scores a point bonus for holding all four aces and bringing them all home in tricks, provided that they announce this before the play.



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